I got inspired by a concept of João Henrique Pachêco and I thought it would be awesome to turn this piece in 3D.
I used only the Albedo map trying to archive a low poly environment ready for mobile games, I really loved this project!
Concept by :
Most of the textures were done in Photoshop.
Rendered in Marmoset Toolbag.
Modeled in 3Ds Max.