Mecha Room

I got inspired by a concept of João Henrique Pachêco and I thought it would be awesome to turn this piece in 3D.

I used only the Albedo map trying to archive a low poly environment ready for mobile games, I really loved this project!

Concept by :

Tris: 34.074
Most of the textures were done in Photoshop.
Rendered in Marmoset Toolbag.
Modeled in 3Ds Max.